Updating Our Whitebox


We were able to show our first Whitebox to the class this week and receive feedback. Based on that experience, each of us updated our portion of the level. 

To see where our Whitebox started, you can read our earlier blogpost here

The main goals for our second pass at the Whitebox were:

  1. to make the level bigger and take longer to play through
  2. to give the player more things to do in each part of the level
  3. to increase the difficulty through steps 1 and 2 

We took our professor's suggestion to create tiles that the player can fall through. These with the finished art would be decaying planks that cause the player to fall through the ship when stepped on too many times, but for now we are representing them with yellow squares. We also added new verticality to the level by allowing the player to climb up to the ships' masts. Here the player will find hard-to-reach collectables (tea-themed speed power ups), more crates to chuck into the sea, and another seagull enemy to avoid. Those were the big specific changes, but in general all of us made our ships and the dock bigger, and we added more of the features we already had. More crates, more enemies, more to do.

Below is our video play through and images to help show our updates. Again, to see how the Whitebox has evolved, you can view our earlier blogpost to get a better sense of the before and after. 






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