Level Midpoint


This was the stage where we removed the original whitebox and began really "fleshing out" the game. The main goal was to get all the art assets added in as well as some lighting and sound and Core Game-Play mechanics.

Zach:

  • Added scripts for enemies/patrol paths
  • Scripted box and Plank interactions
  • Added win and "die" state
  • Created playtest survey

Haley:

  • Added lighting and sound effects
  • Added skybox and cloud particles
  • Made builds

Maddy:

  • Found and downloaded art assets for level
  • Replaced whitebox with art assets and added water
  • Retextured and updated prefabs

While we still need to find a good Asset for our Red-Coat (enemy) soldiers, the game, at this stage, is very close to the polishing/finishing stages.

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