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Devlog
Tea Party
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Devlog
Credits for SFX
May 06, 2020
by
Haley Price
Credits for sound effects used via freesound.org: "LargeWoodenShip.mp3" by PimFeijen "Oceanwaves and crickets" by Eelke "Door - Creak 02.wav" by JarredGibb "Door Creak" by coosemek "Stacking Plates 03...
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Final Game and Postmortem
May 05, 2020
by
Haley Price
Postmortem: Overall, this was a great experience for the three of us. We were all nervous at first about going from in-person team work to remote teamwork, but the transition was much smoother than an...
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Level Midpoint
April 21, 2020
by
peppygecky
This was the stage where we removed the original whitebox and began really "fleshing out" the game. The main goal was to get all the art assets added in as well as some lighting and sound and Core Gam...
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Updating Our Whitebox
April 12, 2020
by
Haley Price
We were able to show our first Whitebox to the class this week and receive feedback. Based on that experience, each of us updated our portion of the level. To see where our Whitebox started, you can...
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Building our Whitebox
April 06, 2020
by
Haley Price
This week our team planned out the layout and interactions of our level by creating a whitebox. Each of us designed one section of the level in an individual scene before merging them together. We ha...
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Getting Started: Top Down Layouts and Trello
March 11, 2020
by
Haley Price
1
Here is where we're going to document our progress in starting the development of Tea Party. This is a first person collection/destruction game for PC by Madeline Kerr, Zach Yarbrough, Haley Price. T...
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