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HW4: Playtest Feedback Blog and Gameplay Video
February 26, 2020
by
Haley Price
1
In class on Monday we did a round of play testing for our levels. It was very helpful for me! I've attached the notes I took below, but here's a summary of the feedback I got: Overall, the maze was di...
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A2: Character Story
February 19, 2020
by
Haley Price
When the player first enters the level, they don't know where they are or what they are to do. They see stone walls that they can't scale. There are ambient sounds and shrubbery that suggest the playe...
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A1: Feedback In-Class Activity
February 17, 2020
by
Haley Price
For this assignment, we paired up with one of our peers to workshop our games. We're at the point now where our white boxes have a few playable challenges and some art assets, so it was a good place t...
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HW3: Whitebox Blog Post
February 10, 2020
by
Haley Price
Description of layout changes from original top-down layout My original top-down layouts were kind of all over the place, as you can see from my drawings below. I didn't have a clear vision for what I...
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HW1: Level Layouts and References
January 28, 2020
by
Haley Price
#Level Design, #Concept
Intro: This post marks the beginning of my design process for a homework assignment in AET 334C: Level Design. In this class, we are each being asked to create a 3D level in Unity by ourselves. Throug...
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