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Reacting to Revolutionary Russia: An Educational Video Game

This game is designed to teach students about Russian literary and revolutionary figures in 1877. · By Haley Price

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Postmortem
I made this game as part of one of my certificates (basically minor) for my college degree. In order to receive class credit I had to write a reflection essay o...
Updating the UI
Since most of the gameplay is in the text-box UI, I wanted to make it sleek, simple, and easy-to-read. Because the in-class game and my faction selection menu...
Sound Design and Attributions
I'd like to mainly use this post to hold my sound attributions, but I'll also briefly discuss my thought behind the game's sound design. ---------- I wanted the...
2 files
Updating the Menu
This week I did a lot of work on the Menu UI for the game. I wanted to keep with the newspaper theming of the classroom game, so I thought it would be nice to h...
Updating the Barks
A lot of the playtesting feedback I got was about the barks. I had known before playtesting that I would have to keep working on it. At the time of playtesting...
Updating the Art
Lately, I have mostly been working on updating the UI for the game. That includes making art for the faction menu, and adding sound effects to give users feedba...
Update 1
Based on the few playtesting responses I have been able to get so far, I released a small update to make the UI more user friendly to playtesters. Here are the...
2 files
Functionality
This week, I made the game nearly fully functional. It is finally playable and ready for playtesting! I originally planned on doing all of the coding myself, wh...

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