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Reacting to Revolutionary Russia: An Educational Video Game
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Devlog
Postmortem
December 09, 2020
by
Haley Price
I made this game as part of one of my certificates (basically minor) for my college degree. In order to receive class credit I had to write a reflection essay on the project. I think it serves as a go...
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Updating the UI
November 27, 2020
by
Haley Price
Since most of the gameplay is in the text-box UI, I wanted to make it sleek, simple, and easy-to-read. Because the in-class game and my faction selection menu already had newspaper theming, I wanted...
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Sound Design and Attributions
November 27, 2020
by
Haley Price
I'd like to mainly use this post to hold my sound attributions, but I'll also briefly discuss my thought behind the game's sound design. ---------- I wanted the sound design for this game to be very s...
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Updating the Menu
November 21, 2020
by
Haley Price
This week I did a lot of work on the Menu UI for the game. I wanted to keep with the newspaper theming of the classroom game, so I thought it would be nice to have the faction selection menu be a news...
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Updating the Barks
November 21, 2020
by
Haley Price
A lot of the playtesting feedback I got was about the barks. I had known before playtesting that I would have to keep working on it. At the time of playtesting, the bark text was unappealing and hard...
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Updating the Art
November 14, 2020
by
Haley Price
Lately, I have mostly been working on updating the UI for the game. That includes making art for the faction menu, and adding sound effects to give users feedback when they press a button or talk to a...
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Update 1
November 11, 2020
by
Haley Price
Based on the few playtesting responses I have been able to get so far, I released a small update to make the UI more user friendly to playtesters. Here are the changes I made: The menu to navigate bet...
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Functionality
November 03, 2020
by
Haley Price
This week, I made the game nearly fully functional. It is finally playable and ready for playtesting! I originally planned on doing all of the coding myself, which I now realize would have taken weeks...
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Writing out the Dialogue
October 21, 2020
by
Haley Price
This week I wrote the first draft of dialogue for the game. I started by choosing a standard set of questions that the player could ask each character. The premise of the Russia game -- both in-perso...
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Making Four Scenes
October 14, 2020
by
Haley Price
Over the past few weeks, I have slowly completed the art for the game. It is comprised of four scenes, each having a background, several cut-out figures, and highlighted/glowing versions of each figur...
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Creating Art Assets
September 29, 2020
by
Haley Price
The Goal This week I am working on the game's art. The process of cutting out figures from paintings in Photoshop is a fairly long and tedious one, but it will be well worth the effort. I downloaded a...
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Getting Started: Design Document and Sample Scene
September 23, 2020
by
Haley Price
Initial thoughts: How has this semester been going? I have been working on this game project for about a month now. Progress is steady, but slower than expected. As a senior in college during the Covi...
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