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Devlog
The Pazzi Conspiracy: An Educational Video Game
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Devlog
Install Instructions
October 08, 2021
by
Haley Price
Install Instructions Mac Users ---------------------------------------- Download the Mac build app at the bottom of this page. If necessary, follow the prompt to verify the developer and open the app...
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Video Exegesis
May 13, 2021
by
Haley Price
In this video, Haley Price breaks down the story and design elements of her honors thesis, The Pazzi Conspiracy: An Educational Video game. She records this video exegesis with the help of her second...
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Citations
May 07, 2021
by
Haley Price
Sound Effects: “turnPage” by partheeban on Freesound.com Additional typewriter sound effects from zapsplat.com Music: Below is the list of recordings I used from John Sayles , plus their original...
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Writing a Teaching Guide II
May 06, 2021
by
Haley Price
I have just completed the first draft of the Teaching Guide. Since this game is meant as an educational tool, I have written a teaching guide to help instructors integrate it into their classrooms. Th...
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Writing a Teaching Guide
May 06, 2021
by
Haley Price
As this game is designed to teach students about Medici patronage and conspiracy in the Italian renaissance, I need to make it easy for instructors to integrate the game into their classroom. That is...
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Level 2: Fixed!
May 02, 2021
by
Haley Price
When I released Beta 1.0, Level 2 wasn't fully playable. The mini game "Find the Medici" was completely omitted because it was just too technical to get done in time. But now it's ready! The main poin...
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Visual Overhaul
May 02, 2021
by
Haley Price
While Beta testing has been underway, I have been making major updates to the game from behind the scenes. The game has had a pretty big visual overhaul this week, which makes it feel 10x better to pl...
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Beta Testing Feedback I
April 24, 2021
by
Haley Price
Beta testing has been open for a few days now. Only a handful of people have filled out the feedback form so far, but I've gotten a lot of useful feedback already. I also got to watch two people play...
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Beta Launch
April 24, 2021
by
Haley Price
On April 20th, I released the Beta build of The Pazzi Conspiracy: An Educational Video game. Now people can play the game and fill out a feedback form to help me improve the user experience. It is har...
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UI: Dialogue
April 11, 2021
by
Haley Price
The most important piece of UI for tis game is, of course, the dialogue. It is where the player will spend the most time because nearly all of the gameplay is driven by its narrative. I am still toyin...
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UI: Quest Log and Alerts
April 11, 2021
by
Haley Price
In this post, I'm going to talk about both the UI of the game's Quest components and how they facilitate the game's narrative. As I said in my post about the overall theming of the UI , The Quest Log...
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UI: Main Menu and HUD
April 11, 2021
by
Haley Price
The main menu of the game right now is very simple. I just used some of the medieval assets from other parts of the game to make it match in theming, but it won't stay the way it is for long. I just n...
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UI: Overall Theming
April 11, 2021
by
Haley Price
For the UI, I wanted everything to be very simple and feel medieval. The medieval RPG genre of video games is so well-established that adopting that style of UI here makes my job as a designer much ea...
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UI: Map
April 11, 2021
by
Haley Price
The player's Map of Florence is one of the first things I designed for this project in Unity. I found a really cool 1493 map of the city that fit with the game's art direction, and it showed all the k...
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Alpha Launch
April 04, 2021
by
Haley Price
The first (technically) fully playable version of The Pazzi Conspiracy is now available for download! Over the past few weeks, I have created 25 scenes to hold the five levels I wrote in Twine. I wrot...
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Functionality: Setting Up
March 30, 2021
by
Haley Price
I'm working on the game's basic functionality at the moment. It won't be pretty for a long time, but I need to set up every scene so that the plot is fully playable in Unity, at least in terms of clic...
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Narrative: From Twine to Unity
March 27, 2021
by
Haley Price
This will just be a quick blog post to discuss my switch between development programs. I did the first draft of each level's story in Twine, but the final game will be made in Unity. Twine is great be...
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Narrative: Editing
March 27, 2021
by
Haley Price
Over the past few weeks I have met twice with my second reader, renaissance expert and historian Dr. Frazier. She played through levels 1-4 and gave me substantive feedback that I can use to make edit...
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Narrative: Level 5
March 26, 2021
by
Haley Price
Over Spring Break, I was able to finish the first draft for Level 5, which centers directly on the Pazzi Conspiracy. In some way this was the easiest chapter to write. After writing four levels, I had...
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Narrative: How I Wrote the First Draft
March 08, 2021
by
Haley Price
My goal for February was to finish a rough draft of the game's narrative in Twine. I'm a little disappointed that I couldn't complete this goal, but the work I did was still significant, especially co...
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A Note on Mental Health
March 08, 2021
by
Haley Price
As these blog posts are eventually meant to be adapted into an exegesis, I think it's only right to acknowledge and reflect on the biggest challenge I am facing with this project. I've struggled with...
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Playtesting: Round One
March 04, 2021
by
Haley Price
I'd like to reflect briefly on the playtesting I've done so far and what I plan to do moving forward. So far, I have been able to playtest with 6 people in person while I have written Levels 1-4. In g...
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Creating Game Art
February 08, 2021
by
Haley Price
Over winter break I worked on the art for the game. In my efforts to stay historically accurate, I only used art from contemporaries of Lorenzo de' Medici, and I mainly focused on Florentine artists...
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Successes and Challenges
November 21, 2020
by
Haley Price
Despite what seems to me a lack of suitable evidence, I have been working on and thinking about my thesis a lot this week. In this post I'd like to talk about what I have been doing. Successes for thi...
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Conspiracy Line II
November 14, 2020
by
Haley Price
This dev log on the Conspiracy Line is largely a reorganizing of the same ideas I had in the previous one. I realized that it would be most effective to plot out what one key point I wanted the playe...
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Patronage of Art I
November 12, 2020
by
Haley Price
I had wanted to keep working on the Conspiracy Line this week, but I had to put that on hold briefly. I had forgotten that I was supposed to present part of my thesis in my Humanities Thesis class thi...
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Conspiracy Line I
November 07, 2020
by
Haley Price
One of the things my advisor, Dr. Clulow, and I talked about last week was the importance of having two storylines running through the game that each serve a different purpose. There is the surface l...
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The Search for Art II
October 28, 2020
by
Haley Price
Even with access to the complete works of the main artists patronized by Lorenzo de' Medici, I knew I didn't have enough figures to flesh out the world of the game. One major limitation of early Renai...
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The Search for Art and Sound
October 26, 2020
by
Haley Price
In this post, I will talk about gathering historical images and music to use in the game's design. Above is a selection of the images I have downloaded as inspiration for the game art. You can scroll...
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Structural Changes II: Redefining Goals
October 24, 2020
by
Haley Price
Each time I meet with my thesis advisor(s), we continue narrowing down and specifying the goals of my game project. We started with a game that teaches lots of different things about the Renaissance t...
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Experiments with Story
October 14, 2020
by
Haley Price
Over the past few weeks I have begun to experiment with making functional and fully playable branching narratives. I used Twine to create a first draft. This was supposed to be an extremely rough draf...
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Structural Changes
September 29, 2020
by
Haley Price
Structural Changes: Making the Game Classroom-Friendly I recently made a large structural change to the game after talking with my advisor, Dr. Clulow, about what kind of game professors would be mos...
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Getting Started: Design Document and Sample Scene
September 23, 2020
by
Haley Price
Initial thoughts: How has this semester been going? Although I have been planning and researching this project for much of college, this school year is when I have time set aside specifically to wor...
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